What
are ActiveLessons?
ActiveLessons
are engaging, technology-based, student-centered (pupil-centered) learning
activities designed by teachers using PowerPoint (or other presentation
tool). The idea is to empower teachers to easily create technology-based
activities that draw upon variety of existing and new digital resources
from internet, repositories of learning objects and other sources, and
require students to use technology and create artifacts demonstrating
their understanding. This idea partially challenges WebQuest approach
and proposes that instead of getting teachers to design web sites, more
effective strategy would be to use a presentation tool to design in
more productive way. ActiveLessons are technologically simple because
PowerPoint is used for design and there is no need to struggle with
technicalities of web publishing. With reduction in technicalities teachers
can concentrate on pedagogy. The central hypothesis in this proposal
is that if teachers develop understanding of technology-supported pedagogy,
technicalities will synch in naturally through experience and emerging
needs.
ActiveLesson
Process in Nutshell
An
average ActiveLesson occurs in the following way:
- Presents students
with some authentic scenario for learning. This scenario is presented
in multimedia way and the task is given to students. Collaboration
and division of labor is usually part of the process.
- E ngages students
to explore resources (e.g., web sites, multimedia packages, learning
objects, MP3 or videos) and transform material as they work on their
task.
- Provides templates
and organizers to scaffold students’ approach to the task.
- Requires students
to use technology-based tools (e.g., MS Word, MindManager/Inspiration,
Digital Camera, PDA device) to create artifact of their involvement
in the task. Require students to produce an artifact for evaluation.
Students might also conduct presentations and exhibitions, upload
their artifacts on-line for class critique, etc. ActiveLessons might
contain checklists for students to conduct self-evaluation of their
artifacts before submissions.
- Artifacts
are evaluated and some discussions, negotiation of meanings and
if in necessary, additional activity takes place.
Theoretical
Background
ActiveLessons builds on a number of previous pedagogically sound ideas:
- microLessons
-- Divaharan & Wong (2003) propose teacher use of Microsoft
PowerPoint technology to design technology-based learning. In its
first form, microLessons were short teacher-directed presentation
designed to transmit a specific subject matter. Subsequently Divaharan
& Wong reformulated microlessons into an approach for design
of student-centered learning expiences where PowerPoint slides were
used to set a context and task for students. Divaharan & Wong
understood these as small lesson components that would take 15 to
30 minutes to complete and lead to achievement of one or two specific
learning objectives. Although Divaharan & Wong claim that this
is a constructivist approach, specifying limited time and integrating
a specific learning objective in a microLesson to inform learners
were key limitations of this approach and resulted that most of
these emerged to lead teachers towards design of well-structured
problem solving tasks. However, one important idea from this strategy
is that teachers can use presentation tool to design something more
than just presentations -- they can use this tool as multimedia
authoring and design tool for creating of a learning environment.
- WebQuest
-- Dodge (1995) defines WebQuest as “an inquiry-oriented activity
in which some or all of the information that learners interact with
comes from resources on the internet.” This is a very powerful
idea to integrate technology into teaching and learning and to engage
student to work with and transform information into understanding
within a context of an authentic task (see March, 2003). However,
a key problem with WebQuest is that it requires teachers to engage
in an activity of designing web sites. This is complex activity
for most of teachers which usually results in spectrum of complications,
often unattractive set of web pages with missing links, and discontinuing
interest by teachers to further repeat this exercise and build additional
WebQuests. An individual who is not technically proficient would
have difficulties creating permanent graphical appearances as web
pages usually change depending on monitor resolution and target
browsers, images must be prepared into a format suitable for web
display and entire structure is consistent of many independent files
which merge into a visual display once a page is viewed in a browser.
For WebQuest to be shared, whole collection of files must be distributed
unless the site is compressed using zip utility (which then requires
users to be able to return it to original form). All these and many
other complications would be solved if teachers are encouraged to
use presentation tool such PowerPoint for design. In addition, PowerPoint
would result in more creative and interesting presentation.
- RTSE Components
of a Learning Activity -- Oliver (2001) recommends that the
key components of an on-line learning activity are resources, task
and support. Churchill and Wong (2000) suggest that fourth component,
evaluation is a critical in learning activity and it must be included.
I understand, that in fact, these four components: resources, task,
support and evaluation are component of any learning activity, whether
on-line, classroom-based or in mix-mode. Resources are subject matter
material and information and data that can be useful. Task is a
problem to be solved or an inquiry. Problems presented are ill-structured
types specified by Jonassen (2000) as decision-making, troubleshooting,
diagnosis-solution, strategic performance, case analysis, design
and dilemmas. Inquiries are related to development of theoretical
thinking or “deep structural strategies, the children’s
growing understanding of basic features and relationships laying
not at the surface of the learning material, but demanding abstraction
from the phenomenon and penetrating into the substance” (Lompscher
& Hedegaard, 1999, p.13). Support is set scaffolds, as well
as a strategy for students to obtain support independently and collaboratively
when needed or providing support when it is observed as needed.
Evaluating is critical component in learning activity and it focuses
on the outcome of the task. The task should result in a production
of an artifact that demonstrates transformation of information and
development of understanding and as such, it should inform about
misconceptions developed by learners and lead to additional informed
intervention.
When
considering these prior attempts to understand effective design of student-centered
learning activities, ActiveLessons are best described as technology-based,
student centered learning activities designed with presentation tools
to present a task and lead to resource, require supported transformation
of information and production of artifacts that demonstrate developments
in students understanding.
Why
is this Effective Strategy?
ActiveLesson
approach is an effective strategy for school-based teaching and learning.
It is important to get teachers to use technology “now”
and to develop through this experience. Here are some of the reasons
for the claim that ActiveLessons is an effective strategy:
- ActiveLessons
are easy to design and cheep to develop.
- ActiveLessons
are based on contemporary relevant pedagogical approach.
- Minimum training
is needed for teachers.
- Teachers will
appreciate that simple technology allows them to design pedagogically
sound learning experiences for their students.
- ActiveLessons
be developed by everyone including students.
- Existing resources
can be used with ActiveLessons.
- Easily to
manage for reuse as only single file is distributed.
- Can be packaged
and shared across teachers and institution(s)
- Can be reused
in different situations (classroom, on-line, assignments, independent
studies, etc).
- Can be easily
upgraded and accommodated to different students and cultures.
- Templates
can be developed and provided for teachers to populate with their
material.
- Scaffolding
tools can be provided to facilitate pedagogical decision-making.
Why
PowerPoint for Design?
Here
some rationale for using PowerPoint for design of ActiveLessons:
- Requires very
moderate technical skills thus it empowers teachers to concentrate
on pedagogy while designing e-learning activities.
- Allows easy
integration with other application.
- Allows easy
deployment over the internet, CD-ROM and even mobile devices
- PowerPoint
can link to any resource form internet, digital repositories of
learning objects.
- Documents
such as for example MS Word, Excel, and Macromedia Flash can be
embedded into the same file..
- Resources
such as thousands of royalty-free images and other media on almost
any topic that can be directly placed in PowerPoint. Many of these
can be edited in a PowerPoint.
ActiveLesson Design Process
Process
of designing an ActiveLesson occurs in the following ways:
- Identify suitable
topic from your curriculum for design into ActiveLesson
- Write learning
outcome as your own design heuristics.
- Identify task
to lead to achievement of the learning outcome.
- Plan interesting
scenario that would involve learners
- Locate resources
and tools required in completion of task
- Plan support
components such as instructions, templates, frequently asked questions,
extra resources that would scaffold learners, etc
- Plan how to
evaluate learning and what to do if further intervention is required
.References
-
Churchill,
D. (2006). Student-centered learning design: key components, technology
role and frameworks for integration. Synergy, 4(1), 18-28.
-
Churchill,
D. & Wong, P. (2000). C-A-S-E On-line learning environments.
Paper presented at the 4th Global Conference on Computers in Education
(GCCCE2000), Singapore May 29-31.
-
Divaharan,
S. & Wong, P. (2003). Student-centered learning: microlessons.
In S.C. Tan, Teaching and learning with technology: an Asia-pacific
perspective (pp. 182-198). Singapore: Prentice Hall.
-
Dodge, B. (1995). Some thoughts about WebQuests. Retrieved October,
18, 2005 from http://webquest.sdsu.edu/about_webquests.html.
-
Jonassen, D. (2000). Towards design theory of problem solving. ETR&D
48(4), 63-85.
-
Lompscher, J. & Hedegaard, M. (1999). Introduction. In M. Hedegaard
& J. Lompscher (Eds), Learning activity and development
(pp. 10-21). Aarhus, Denmark: Aarhus University Press.
-
March, T. (2003). What WebQuests are (really). Retreived May, 5,
2005 from http://bestwebquests.com/what_webquests_are.asp
-
Oliver, R. (2001). Developing e-learning environments that support
knowledge construction in higher education. In S. Stoney & J.
Burn (Eds), Working for excellence in the e-conomy (pp
407-416). Churchlands, Australia: We-B Centre.
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